A Game By
Zeal Teck
Cargo Man is an open world action adventure RPG currently in the early design and prototype phase. The media presented here is to give an example of the visuals and upcoming game play.

CargoMan incorporates looter shooter elements within its gameplay. Crates, boxes, chests etc contain randomly generated weapons, materials for customization etc.
10-27-23
Editor Tool: Vehicle Generator
Adding more options to the custom vehicle generator. Vehicle parts will effect speed and carrying capacity.. Editor generates vehicle prefabs to populate the world map during world building.


10-9-23
Enemy Pathfinding
Testing out Enemy state machines for seek and destroy. Have to tweak and fine tune based on distance and specific obstacles for cover fire etc.

10-1-23
A* Path Testing
Fine tuning the A* algorithm with resizable grid in which it will be uses for:
Enemy AI / Traffic Simulation / NPC navigation
Enemy AI State Machines:
- Seek and Destroy
- Free Roam
- Follow etc

7-10-23
Item Pickup + New Item Stats
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Implemented hiding of item info when player is a certain distance away to show less clutter at eye level.
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Item beacons can be seen from further away to let the player know that an item is in distance.
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Allows the player to inspect all stats of each individual item.

7-5-23
Shock Draco
Shock Draco based on electricity element type.


6-20-23
Ragdoll Physics Test
Testing recently implemented RagDoll physics by way of explosions.


Auto Cargo
6-16-23
Auto Cargo is a vehicle customization shop available in town. Main customization's available for cargo carrying capacity and tires for rough terrain.


NPC Chat System
3-7-23
Created a modular chat system for all NPC's. I will also add random dialogue for certain NPC's from a set of predefined chat sequences.

3-6-23
Guns N' More
Guns N' More is a weapon shop where you can purchase guns, knives, armor and items. Also has a food stand right outside for your convenience.


Enemy A.I.
2-27-23
Basic enemy A.I. complete. Currently working on cover fire and simple A* Path-finding algorithms.

2-26-23
Combat Knives
A wide variety of combat knives for melee combat will come with their own attributes for damage and status effects such as poison, burn, paralysis etc.


Modular Interior
2-15-23
Reusable modular interior that can be custom edited. Interior complete in preparation for upcoming steering wheel driving mechanics.


2-9-23
New Vehicle Type
Off Road Expedition Vehicle which holds double the Cargo than a regular Jeep


2-2-23
Breakable Crates
Crates can now be broken open to retrieve its cargo.

1-25-23
Testing New Grass
Testing new grass and foliage in preparation for building the first town and its surrounding region.

1-05-23
Inventory UI Test
The major parts of the inventory system are almost complete. Other major parts include character profile, world and town maps, quest logs and customization UI.

12-29-22
HazardMan
Testing out a modular sneak animation for one of the enemy types.


12-20-22
3rd Person Shoulder Cam
3rd Person Camera system now allows for shoulder aim assist along with left and right strafe and camera rotation for additional aiming accuracy.

Animations reside on a base layer and additional layers utilizing late update for masking and spine override.

12-18-22
Sprocket
Ive decided to create a dog companion which will help you fight and look for important items / weapons throughout the open world.


8-14-22
Weapon Crafting Workbench
This is a weapon crafting workbench which can be found in all towns and around the world map. The tools within the workbench are a collection of modern day technology.





6 - 3 - 2022
Currently creating a custom character controller which allows the player to run, jump, roll, hang from ledges and climb ladders for platforming style game play. Also working on custom camera collision, zoom and weapon aiming controls.

